Given the OP, the subject is weighing the benefits of GSync in a "competitive" fps scenario, specifically the title Valorant. Your typical CS:GO champ is not going to want to cap anything if it nets them even the smallest of advantage. To the rest of us with potato reflexes, sure capping the fps solves the issue. Re: G-SYNC on CSGO capped at 326 fps. I started to use G-SYNC for playing csgo. It appears that I relly like it, more than uncapped G-SYNC off. - NvCP V-SYNC on and ULL off, and fps_max 357, my fps are capped at 334. - NvCP V-SYNC on and ULL Ultra, and fps_max 357, my fps are capped at 326. If your fps can go from 200-290 fps with an uncapped and when it drops, you can "feel" the suttter more than normal 250 fps capped. You can't feel the stutter if your fps is high enough. And if it goes between 100 and 50 fps, the much bigger problem is the low value not the variance. Not really. The settings you put are up to your personal preferences. Chill is really good, so regardless of what you put as min or max, it should still work really well. Even at minimum 40 fps and maximum 60 fps, it still doesn't feel that much worse than 60 fps cap. How to Uncap FPS in CS2. To uncap FPS in CS2, you need to set the "fps_max" command to 0, whether it's in launch settings or the in-game console, or to set the value to an extreme height, such as 500. If you are new to CS2, you might be interested to learn what the circle is around you on the CS2 map radar. The correct way to use Gsync for the smoothest and lowest input lag is Vsync on in control panel, and capping FPS 3-4 below refresh rate. For you it would be 141. I cap at 236 on my 240hz. Dont listen what people say about Vsync. It only kicks in and causes input lag when it exceeds your refresh rate, which is why you want to cap. Trust me. .

should i cap fps in csgo